Mobile Minute – Dec 28th [VIDEO] Wrap-up
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Read MoreSome are taking things way too far. Creating long, step-by-step tutorials are not always what users want to see when launching an app. That’s not to say that apps don’t need to explain their functions to users. Some may ask, if a mobile app includes a “walkthrough,” has it already failed? That is the idea of an article trending on Hacker News, written by Visual and UI (User Interface) Designer Max Rudberg. The problem in a nutshell, is that anything more than a couple of basic pointers indicates to users that this app is complex, it’s complicated, and now I need to go through this step-by-step guide or I won’t know how to use it. Mobile is meant to be simple. Apps are meant to be accessible. Needless to say, the majority of those using apps these days grew up on a web where clicking “Next” and “I agree” and were natural and have become second nature to us. If a developer thinks a walkthough is still...
Read MoreSo every now and again I write about something that’s a little bit off topic from the mobile industry. Something that I feel is pretty remarkable, and should have its whereabots spread far and wide. “..there ain’t no mountain high enough Ain’t no valley low enough, ain’t no river wide enough To keep me from getting this news to you..baby” Without further adue, I want to introduce the folks over at GravityLight GravityLight is a revolutionary new approach to storing energy and creating illumination. It takes only 3 seconds to lift the weight which powers GravityLight, creating 30 minutes of light on its descent. For free. A realistic alternative to Kerosene lamps. There are currently over 1.5 billion people in the World who have no reliable access to mains electricity. These people rely, instead, on biomass fuels (mostly kerosene) for lighting once the sun goes down. We propose a sustainable lighting solution powered by gravity. You can check out there IndieGoGo Project here....
Read MoreNeedless to say, more iOS and Android devices are activated on Christmas Day than on any other day of the year. This year was no different. This Christmas, more iPhones, iPads, Galaxy’s, Kindle Fires, etc.. were activated than on any other day in history. AND, as soon as the wrapping was out of the picture, the downloads began pouring in. Let’s talk Numbers. The chart below shows newly activated iOS and Android devices detected worldwide by Flurry on Christmas Day. With over 260,000 apps using Flurry Analytics, Flurry is able to detect over 90% of all new iOS and Android devices activated each day. Additionally, Flurry regularly triangulates its device coverage with publicly announced figures from Google and Apple. To understand the magnitude of new devices activated on Christmas Day, Flurry created a baseline using the average from the first 20 days of December. During this period, daily activations averaged around 4.0 million per day, plus or minus a few hundred thousand in either direction per day....
Read MoreA new iPhone app called Cycloramic could be the coolest thing since, well, the last coolest thing I wrote about. Normally, shooting 360-degree video hands-free would require the help of additional hardware. With the new Cycloramic app from Egos Ventures, the iPhone will self-spin (yes spin itself) around by vibrating at certain frequencies. Check out the video below. Developers warn that the iPhone must be placed upright on a flat, hard surface without a case or stand. Also noting, the iPhone 4s: “will only turn very slowly on perfectly level glass. This is really designed for iPhone 5.” You can download the Cycloramic app from the App Store for 99 cents. You’ll also find some demo videos from the developer’s YouTube page below....
Read MoreThe information to follow is a summation of an article that was published earier this week by Eric Savitz over at Forbes. With that being said, please enjoy these insights as they could save you A LOT of time, money, and effort as you contemplate your next or first release into the Apple App Store or Google Play Market. Ever since the hit sensation Angry Birds made its debut on the App Store just a few short years ago the world has been comparing the likes of mobile vs console gaming. The majority of people are quick to conlcude that mobile gaming is not as immersive as console and PC games. While that may be true, 2013 could be the year that proves otherwise. Needless to say, in 2012 there was tremendous progress, mainly due to mobile hardware advances, but also to the growth of smartphone adoption (with most now carrying the equivalent of a gaming console around in their pockets). So what does 2013 really have in...
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