Tipping point for HTML5 Gaming Coming Soon, says Ludei
Following a recent interview between Ludei CEO Eneko Knorr and Pocketgamer.biz earlier last week,technology company Ludei has announced not just a new $1.5 M round of funding, but also a “tipping point” that’s on it’s way.
To summarize the interview, Knorr acknolwedged the fact that previously and presently there are still many issues with HTML5 running on mobile devices, such as poor performance, broken sound, inability to access phones complete hardware, and the like. Until now, Knorr says,
“our platform solves all of that problems: our unique acceleration technology improves the performance by 10 times; we fix the audio offering perfect multi channel sound; we give access to hardware features like the camera, GPS, accelerometer…
So basically we bring a native-like experience to HTML5 games on mobile.”
The company stated that their technology is currently being used by 6,000 developers, but what they’d really like to see if the large publishers like Zynga, Disney, and Rovio to name a few use their platform. This will (needless to say) give them the credibility they need to bring the masses over to use it as well. Stating,
“When games developed entirely in HTML5 reach the top of the charts for iOS and Android, then is when the game developer community is going to actually believe in HTML5. And this is about to happen.”
On the topic of the importance of WebGL to HTML5, Knorr had this to say:
“Until now, HTML5 meant 2D games only. With WebGL, a new world is open for 3D games, and there are big titles like RuneScape by Jagex that are making the move entirely to WebGL.
With WebGL, HTML5 has virtually no limits when it comes to game development. And Ludei has a unique technology to run WebGL on every iOS and Android device.”
While the full interview can be read here, Knorr provided some examples of games made with their platform.
- iBasket for iOS and Android
- Rhino Hero for Android
- Lunch Bug for Android
- Architect for Android
- Little Man for Android
- Star Invaders for iOS
The way I see it is: if what Knorr claims in his interview is true, then what they’re working on will no doubt be very a disruptive platform to the current app ecosystem.