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Posted by on Jan 14, 2013 in Apps, Mobile | 0 comments

App Review: Bust a Caption

App Review: Bust a Caption

For those times when you want to ‘Bust a Cap..tion’   The AppFlixion Group, whose first iPhone app (Bust A Caption) hit the AppStore on January 12th, 2013. Features of the app include image overlay captions (sometimes known as stamps), standard text overlay captions, social media sharing on Facebook and Twitter and a friendly user interface.   The application is customized to and currently running on the iPhone  iOS 5.1 with an iPad version currently in development.    “We’re excited about the release of our first app and the future of The AppFlixion Group.  Our company specializes in high-quality, entertainment apps.  We just love to make people laugh.  That’s what we’re all about,” said owner Scott McCausland, a software developer himself.   Bust A Caption can be downloaded from the Apple AppStore for $0.99.  Like all apps in the AppStore, an Apple user account is needed before downloading.  The entertainment-based app is the first in a series of planned releases for the small business.   About The AppFlixion Group. The AppFlixion...

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Posted by on Jan 11, 2013 in Apps, Mobile | 0 comments

Top Tips for Monetizing Your Freemium Game

Top Tips for Monetizing Your Freemium Game

Let’s dive right into this today. The topic is: Using Virtual Currencies in your game to maximize revenue.   Rewarding your users: Using different types of currency allows you to stimulate the games economy as well as the users experience when completing challenging task for instance, you could distribute a type of ‘standard’ currency.  Whereas ‘premium’ currency could only be obtained by spending actual money.   An example of types of currency you could distribute are: Gold Silver Bronze   Simplifying the Sale: If a player attempts to make a purchase but lacks the currency needed, be sure to always provide them the option to purchase more virtual currency.  This is a proven method in increasing monetization. While pricing virtual currency remains challenging task, the folks over at W3i had this to say on the subject,   “Providing to many choices will overwhelm the user and increase the likelihood that they will buy the cheapest package.  Below, you can see Imangi provides four price points for currency bundles in...

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Posted by on Jan 10, 2013 in Android News, Apps, iOS Updates, Mobile | 0 comments

Tablet Adoption over December Holidays 2012

Tablet Adoption over December Holidays 2012

Some interesting stats were released this morning by the folks over at Localytics.  In summation, the Galaxy S II and Galaxy S III were the top two android devices. Over Christmas however, the Kindle Fire HD 7″ exploded in market share with 322% (compared to 8.7% and 8.5% for the previous Galaxy S’s).   Of iDevices, The iPad 2 proved to be the most popular among consumers with 49% adoption.     As for iPhones, the iPhone 4S still has 2x (40%) share over iPhone 5(18%) while the iPhone 4 is not far behind with 36%, and 6% of people still using the iPhone 3GS.   All in all, some interesting stats.  It’s interesting to know where the market is at when it comes down to specifics of device...

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Posted by on Jan 10, 2013 in Apple, Apps, iOS Updates, Mobile | 0 comments

Newest Apple Update aims to stop scammers but hinders legit developers

Newest Apple Update aims to stop scammers but hinders legit developers

“Beginning January 9, app screenshots will be locked in iTunes Connect once your app has been approved. New screenshots may be uploaded when you submit a binary for an update to an existing app or a new app.”   Apple’s newest update (as of Today) in a nutshell: means that the screenshot pictures you upload with your app, are going to be the one’s thay stay there.  Yes, that means no updating screenshots for different seasons, newer updates, etc.. Evidently this is in an attempt to stop developers whose aim is to scam people into downloading their app under the premise of the users believing it is is another app.  This is most notorious for happening with  Minecraft asa frequent target of clone apps, with developers lifting screenshots from the game to promote an unrelated game. One example, cited by Panic Blog, showed a game called Mooncraft with a Minecraft app image that billed itself as “a moon-themed Minecraft-type game for iOS.” But as a Panic video shows (see below), the game was...

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Posted by on Jan 9, 2013 in Apps, Mobile, Startups | 0 comments

Appboy launches customer segmentation for Mobile App Developers

Appboy launches customer segmentation for Mobile App Developers

After reading a horribly written article on Tech Crunch that just goes waaaay too much into details, I thought I’d elucidate my findings and give you the skinny of how Appboy can be useful to you as a developer. But first, who/what is AppBoy?   Appboy is a customer relationship management platform for mobile apps that combines messaging, audience segmentation, analytics, and user support in a single, integrated solution. To avoid boring you with everything that Appboy allows you to do, let me provide a summation instead. Appboy allows you to seperate your sharers from your spenders and your influencers from your fans.  Wouldn’t it be great if you could send the right message to the people who spend the most? Or even better, a call to action influencing your social media butterflies to share what you have to say? Well, now – thanks to Appboy you can.  You can do just that; and more. To find out more (if you feel so inclined) I’d strongly urge you to...

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