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Posted by on Jan 22, 2013 in Mobile | 0 comments

Android Market Share – Leaning towards Galaxy S III and Nexus 7

Android Market Share – Leaning towards Galaxy S III and Nexus 7

W3i has released a new update covering Android device market share.  The data is based on the number of DAU’s (Daily Active Users) form W3i’s network of Android gaming apps for the month of December, 2012.  So, without further adue.. All in all, “Other” still account for 68% of Android Device share, while the Samsung Galaxy S II, and S III sit at second with  10%.   When looking at Operating System dominance on the Samsung Galaxy S III we see 54% (up 7% from November) with Jellybean, and 46% with ICS.   Overall OS market share has Gingerbread leading at 49%, ICS in 2nd with 30% Jellybean in 3rd with 10%, Froyo at 9% and Honeycomb at only 2%. These figures are taken from Google’s Android Developer portal, when comparing with W3i’s very own portal, it is massively different with: ICS at 48%, Gingerbread at 35% and Jellybean at 13% – while the rest account for the remaining 17%.   W3i predictions for 2013 include:   Nexus 7...

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Posted by on Jan 22, 2013 in Mobile | 0 comments

Top Mobile Trends of 2013 – Part 2 with: Forrester, IDC, Gartner, Mary Meeker, Emarketer, Yankee Group and Golden Gekko

Top Mobile Trends of 2013 – Part 2 with: Forrester, IDC, Gartner, Mary Meeker, Emarketer, Yankee Group and Golden Gekko

While Part One of this series focused more so on the consumer-facing market trends, this one will delve into the B2B space. With mobile devices expected to drive 57% of IT market spend, 20% of sales firms are set to use tablets as the primary platform for field sales reps in the next 2 years. That being said, GoldenGekko advises, “Make sure that you’ve set a substantial part of your IT budget for mobile in the year to come to stay competitive. If you invest correctly, the ROI will be better than any other investment you make in 2013.” Every IT Budget is a Mobile Budget Between 2013-2020 90% of IT industry growth will be driven by 3rd platform technologies that, today, represent only 22% of ICT spending. Worldwide IT spending growth will be 5.7% while mobile devices alone will drive 57% of IT growth. Spending on mobile applications will grow by 50% in 2013. “CIOs will concentrate both on developing new mobile applications and making sure existing applications...

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Posted by on Jan 21, 2013 in Mobile | 0 comments

Top Mobile Trends of 2013 – Part 1 with: Forrester, IDC, Gartner, Mary Meeker, Emarketer, Yankee Group and Golden Gekko.

Top Mobile Trends of 2013 – Part 1 with: Forrester, IDC, Gartner, Mary Meeker, Emarketer, Yankee Group and Golden Gekko.

Loyalty and incentives are expected to support the space as 62% of consumers look for digital deals to secure bargains. GoldenGekko went on to say, “”Every brand needs a mobile website no matter how basic,” Also adding: companies should develop multi-channel loyalty program with mobile at the center. Some quick #’s: 41% of smartphone owners have made a purchase from their phones. Of those.. 16% bought apparel. 15% food and beverages 11% toys and games 11% electronics 8% home goods 4% Sporting goods 4% books 3% jewelery ..and 8% “other products”   47% of consumers confirm they use their smartphone to search for local information such as a local store they want to visit.  Another 46% look up prices on a stores mobile site. Needless to say, there has been a tremendous platform shift over the years, and it’s no longer a question of iOS vs Android, but instead who are the digital platform leaders OVERALL, and which new platforms are emerging? Companies and start-ups are beginning to embrace the idea...

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Posted by on Jan 21, 2013 in Apps, Mobile | 0 comments

Temple Run 2 hits 20 Million downloads opening weekend – 1,775 years of Gameplay

Temple Run 2 hits 20 Million downloads opening weekend – 1,775 years of Gameplay

It appears the small team at Imangi Studios has done it again. With 20 million downloads their opening weekend it makes you wonder.. What makes this sequel SO Good? The answer: Not much. (in a good way) Imangi has done an incredible job at retaining the core game play of the original Temple Run while adding new features such as: Zipline sections where players jump to ride them, and can tilt to swing to a side and collect points. A mine-cart sections where players tilt in the direction they want to go down a path and avoid walls, along with trying to ride a single rail in some dangerous sections. These single rail sections can be particularly devious to try and survive. Check out the video here: Instead of being in a forest the game is now “a float” a floating jungle in the sky. The new vibrant display of colors and 3-Dimensionality, as well as over-all environment is breathtaking. I’d say the biggest change is: There is now...

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