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Posted by on Apr 6, 2013 in Apps, Marketing, Mobile | 1 comment

3 App Monetization and Marketing Strategies You Can Implement TODAY

3 App Monetization and Marketing Strategies You Can Implement TODAY

Sometimes a well polished App just isn’t enough.  More so – many developers with the mindset, “if I build it they will come” will more than likely do themselves more harm than good.  Sure, a remarkably designed app is the foundation of acquiring, hundreds,thousands, and even millions of users..BUT – it doesn’t stop there.  Now adays’ people don’t want to pay for apps anymore.  Seriously.  76% of App Revenue came from in-app-purchases last year, and that doesn’t look to be declining anytime soon.   So then the question becomes.. How do I create my app to be profitable from the start, without compromising my users experience?   We’re going to talk about 3 ways you can do just that, so read on..   1) Paid Downloads At the end of the day, it’s all about driving traffic, converting traffic to leads, and getting sales.  Luckily, in mobile these first two occurences happen almost instanteously, it’s the last one that is the real stuggle for most developers.  Whether you decide...

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Posted by on Apr 5, 2013 in Apps, Marketing, Mobile | 0 comments

Twitter Gives Mobile App Developers Options for PPI

Twitter Gives Mobile App Developers Options for PPI

The twitter you have learned to love, and grow with has received a major update (a good one no-less), one that will be VERY helpful to App Developers looking to run some Pay-per-install campaigns. While historically, when thinking about twitter you may have thought: “how can I best say this in 140 characters – I don’t know if that’s even possible to say something in 140 characters…I guess I could try?” In any case, twitters tweets are changing to what Twitter is calling “Twitter Cards” if you’re familiar with how the Apps are displayed in the Apple App Store, then it looks very similar. These “Twitter Cards” will provide brief previews of linked content for: videos, images, and stories. This is Twitters way of giving mobile app developers a major new marketing opportunity.   SEE ALSO: Fiksu’s result of Facebook CPI Campaign. Some of Twitters new features include: Deep-linking, (this enables users to click into an app to view content that is linked to the tweet(s)” This can be...

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Posted by on Apr 2, 2013 in Apps, Marketing, Mobile | 0 comments

3 Things the Mobile Industry Can Learn From Ads in Games

3 Things the Mobile Industry Can Learn From Ads in Games

As ubuquitous as the mobile industry is becoming, and as fast-changing of a world we live in, it’s important to sometimes PAUSE for a moment, and really look and ask – “is what everyone else is doing really working?”  Often times, the ‘heard mentality’ takes its toll where firm after firm is following the others ‘best practicies’ from analysts who who get their data from the same set of people who are implementing the  meteocur practices that are imposed by no other than themselves.  The system goes around, and around..and marketers who are following the ‘best practices’ are really just following the ‘statuos quo’.  As the saying goes, if you follow the heard – you’re bound to step in some sh#t.   Today we’re going to look at things we can learn from the mobile gaming industry, advertising in particular.  So let’s jump into it.   Bye-bye Banner Ads But really, when was the last time you PURPOSELY clicked on one of those small rectangular banners on the top...

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Posted by on Apr 1, 2013 in Apps, Marketing, Mobile | 0 comments

Mobile Game Developers – AreYou Targetting the Rght Audience?

Mobile Game Developers – AreYou Targetting the Rght Audience?

When developing a mobile game, it may not be un-common for developers to assume that their key demographics are going to be 3-18yr old teen boys that will  naturally consume their games to their fulest.  Interestingly, a new study by EEDAR has shown that adult women now represent 30% of the gaming population.  This exceeds that of the aforementioned teen boy demographic. Much of the rise in growth for older female women gamers is said to have come from the rise in smartphone availability/ usability.  Also, 60% of people who play mobile games claim to do so, “just to pass the time”. Geoffrey Zatkin EEDAR research said, “We basically have a gaming device in every single pocket,” “It’s now social acceptable to play games anywhere.”   Taking a look at ‘reviews’ EEDar’s study also found that games in the 90-100 review score have proven to sell far more games than those who scored at any other levels of reviews.  Grossing an average of 1,123,000 units solid in the initial...

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Posted by on Mar 31, 2013 in Marketing, Mobile | 0 comments

4 Most Common Mobile Mistakes

4 Most Common Mobile Mistakes

Today we’re going to discuss 4 of the most common Mobile Mishaps/Mistakes people encounter. While much of this was covered yesterday in my presentation at www.marketingcampsf.org I figure I’ll write a separate article to emphasize some key points. Let’s get started. Porting to Mobile Some may think this is just common practice, and requires the least amount of effort and investment (of any kind). With that assumption, they’re right. Unfortunately, “porting” rarely works because a mobile device as well as the experience that comes with it, is not the same as a desktop. Instead.. Think – what problems are people having on mobile, and how will they be able to solve them with your app, on a mobile device? Design for the 80%, not the 20%. Start simple, then expand once you’ve honed in on what’s working and what isn’t.   Unclear Controls Because icons are not synonymous across iOS and Android this sometimes makes things very difficult for developers who have to choose between standardizing their apps across platforms or creating different versions...

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Posted by on Mar 30, 2013 in Apps, Marketing, Mobile | 1 comment

Android vs iOS Monetization Secrets

Android vs iOS Monetization Secrets

No point in pre-facing as to why I’m writing this, fact of the matter is: time is our enemy, and if you’re a developer for every second, or minute you spending reading this you could be missing out on potentially more downloads than what you’re getting with your currently implemented tactics.  So let’s jump right in.   User Acquisition There are some major differences between iOS and Android, the biggest being – iOS doesn’t allow for incentivized installs within the in-app environment.  In fact, they’re so strict they’ve barred several developers from the App Store because of what they considered ‘questionable distribution tactics’.   Android is a lot more flexible and friendly when it comes to distribution and monetization strategies. Developers are actually able to incentivize their installs in order to move up in the app rankings.  iOS however, does have a distinct advantage being; it only has one piece of hardware.   Android is on several different devices from several OEM’s. Because of this, it’s not easy to...

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Posted by on Mar 28, 2013 in Apps, Marketing, Mobile | 0 comments

February App Downloads and Marketing Costs Drop | Fiksu Index

February App Downloads and Marketing Costs Drop | Fiksu Index

Fiksu has released their ‘Cost per Loyal User Index‘ concluding that February had a decline in in marketing costs at $1.29 (down 17%) from January’s $1.56.  This clearly represented a bargain period for mobile marketers who may have held back on holiday advertising, and instead chose to spread their spending across the several month to follow to maximize impact.   Additionally, Fiksu’s App Store Competitive Index showed a decrease of 13%, or 810,000 downloads each day, to 5.2 million daily downloads, from January’s 6.01 million.  It’s important to note that much of the downloads that came in January were a result of spill-over from Power Week, with the Holiday season in the last month of December.  This 1 week period saw over 1.2 billion app downloads.   With no major events or device launches occurring last month the Indexes provide early indications of what we can expect the “new normal” to be for marketers this year. That is  until, the next big splash (event, product release, major OS update) which will...

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