Getting Featured on Google Play According to NativeX
While I have previously mentioned a lot of these things in regards to both Apple's App Store and Google Play, NativeX's own Games Task Force has conquered the task of consulting dozens of successful android developers on how they've been featured on Google Play.
See below for their responses.
Nate Dykstra Game and Monetization Consultant, NativeX Games Task Force
If you don’t have the luxury of such a contact, which most developers do not, then here are some of the best tips and tricks I can recommend to potentially get featured on Google Play based on what I’ve heard from other developers and the Developer Advocates at Google. Let’s start with the basics. Ensure your game supports high resolution – presented in at least 720p. Also, never mess with or remove the default Android buttons on a screen. Specifically, the BACK button should pause a title when pressed during gameplay, show the options dialog or move to previous screen, and while pressing on the main menu of your game it should dismiss the app. Be respectful and create a painless user experience. For instance, never play sounds while the device is locked and stop playing sounds immediately when paused or closed. Permission requirements should be minimal, as you’re not likely to be featured if the app changes the users wi-fi settings or reads/writes info such as contacts or calendars. Some other basics include making sure your game or app is stable and reliable without any major bugs or crashes, obviously. This means testing your game on a wide range of popular devices and Android versions. Also, localizing the game into as many languages as possible will help. Finally, never bribe your players with in-game rewards for five-star reviews! The Google Play Editorial Team considers this the worst possible offense and it guarantees you will never get featured. Developers are encouraged to ask for feedback and they’re allowed to reward users for providing feedback, but it’s not okay to set conditions demanding positive ratings. |
Chris Harris Game and Monetization Consultant, NativeX Games Task Force
Secondly, pack as many of Google’s products as you can into your game. Google has traditionally favored games, apps, websites, hardware, etc. that uses their products. Including Google+, Game Services, and Wallet into your game will boost your chances. Finally, make your game available to as many users and devices as you can support. As a word of caution, supporting a bigger audience is more work than simply checking a box and a wave of negative reviews could destroy your chances. To get this right, you need to localize your game and Google Play page for the countries you’re supporting and optimize gameplay based on the latest hit Android devices (and all Nexus devices) and operating systems. |
Trevor McCalmont Games Analyst, NativeX Games Task Force
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