How Do I Get My Game Featured on The Apple App Store?
While each App Store (between Google Play and Apple that is) has it's own distinguishing factors as to what will get you featured, or not, there are certainly differences between the two platforms that should be taken into consideration if you ever plan on being featured up there with the big boys.
Similar to sentiments and considerations I've written about in the past, NativeX's Game Task Force (who has also recently surveyed for "How to get featured on Google Play") has gone out and gather info from their clients as to what gets an App Featured.
See below for their responses.
How do I get my Android game featured on the Apple App Store?
Nate Dykstra Game and Monetization Consultant, NativeX Games Task Force
This gave us the opportunity to have bi-weekly calls with Apple representatives to go over our release roadmap, share and discuss pre-release builds of our games for their feedback, and so forth. Obviously this gave us a HUGE edge on others in hopes of getting featured and did in fact lead to a number of great features for us. Regardless of what you might hear, I think it’s still well-known that Apple gives the “big boys” a lot of love when it comes to featured placement. Unfortunately most developers do not have this privilege, so the road to getting discovered, to even being considered for a feature becomes a lot more difficult. Again, similar to Google Play, make sure you follow the Apple Developer Guidelines as much as possible. Use as many of the devices features as possible and as many of Apple’s products and services as possible (ie. Game Center, iCloud, etc…). These will certainly improve your chances if your game does come up in front of the Editorial team for a possible feature. Lastly, cross your fingers! |
Chris Harris Game and Monetization Consultant, NativeX Games Task Force
Make sure your game is fun to play and as always, use as many services that Apple provides as you can (like Game Center), send the rep builds and ask for their advice (stroke the ego), and cross a few fingers / think happy thoughts. |
Trevor McCalmont Games Analyst, NativeX Games Task Force
A great user experience, a fun game, and/or innovative mechanics all help, and we know the users acquired from a feature are high quality. |