In App Purchases to top $3 Billion on Tablets $6 Billion for Smartphones by 2016
According to Juniper Research’s latest report Tablet Gamers alone will spend $3.03 Billion on in-app purchases in 2016. Crazyness. If the prediction is true, this will represent a ten-fold increase on the $301 million that tablet gamers spent in 2012. The surgely undoubtedly is largely due to the rapid tablet adoption and acceptance of in-app purchases with consumers.
Juniper notes that virtual currencies, rather than in-game goods, will generate the highest levels of player engagement and spending. When it comes to geographic breakdown of that $3 Billion, Juniper predicts the East will rule in both the US and China. Together these two regions alone will account for 86% of user’s spend in 2016.
As for Smartphones..
Juniper believes they will remain the primary source of in-app purchases, estimating gamers to spend more than $6 Billion on in-app purchases in 2016. The full 65 page report can be found here.