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$47K/day Is How Much Your App Has to Gross to Make it into the Top 50.

Posted by on Jul 5, 2013 in Apple, Apps, Mobile | 0 comments

A new report from app analytics company Distimo recently revealed that an app (on average) must make $47,000 per-day to break into the App Store’s top ten in top grossing apps. The report also observes that a top 10 paid app generally averages about 4,000 downloads per day, while a top 10 free app averages about 72,000 downloads per day. Apps that break into the top 50 in the top grossing charts average earnings of $12,000 each day for iPhone apps, and $10,200 for iPad apps. In related news, Apple has begun introducing new pricing tiers in some of the international App Stores. For instance, a new .99-cent Euro...

Apple App Store Celebrates 5 Years

Posted by on Jul 5, 2013 in Apple, Apps, Mobile | 0 comments

And what better way to celebrate than creating a timeline of milestones that represent noteable moments in Apple’s history.  The timeline was sent to members of the media including: The Financial Times’ Tim Bradshaw. This is similar to what Apple did earlier this year by sending out a celebratory memento for iTune Stores 10th anniversary in existence. With that being said, Apple launching a similar site for the App Store’s 5th anniversary on July 10th wouldn’t be too far...

Tipping point for HTML5 Gaming Coming Soon, says Ludei

Posted by on Jul 1, 2013 in Apps, Mobile | 0 comments

Following a recent interview between Ludei CEO Eneko Knorr and Pocketgamer.biz earlier last week,technology company Ludei has announced not just a new $1.5 M round of funding, but also a “tipping point” that’s on it’s way. To summarize the interview, Knorr acknolwedged the fact that previously and presently there are still many issues with HTML5 running on mobile devices, such as poor performance, broken sound, inability to access phones complete hardware, and the like. Until now, Knorr says, “our platform solves all of that problems: our unique acceleration technology improves the performance by 10 times; we fix the audio offering perfect multi channel sound; we give access to hardware...

Mobile App Market to be worth $27 Billion in 2013.

Posted by on Jun 30, 2013 in Mobile | 0 comments

As far as what defines “worth” in this instance we’re talking revenue. According to the folks at ABI Research, the company predicts that app revenues generated from tablets are doing more than just catching up, but could even outpace smartphone revenue by 2017. At present, app revenues generated by smartphones dwarf those generated by tablets. This, (according to ABI) is due to the growing inclination (and willingness) of tablet users to pay more for apps on their tablets vs smartphones on account of having a larger screen size and better experience when it comes to gaming and reading. ABI Senior Analyst Josh Flood had this to say on the...

Snapshot of Consumers Mobile Web Behavior [INFOGRAPHIC]

Posted by on Jun 30, 2013 in Mobile | 0 comments

According to data gathered from Netbiscuits, (Netbiscuits People’s Web Report to help relationships between brand and customer) which has the latest insights and analysis on consumers mobile web behavior, we have some interesting stats to take a look at today. If you’re lazy feel free and take a look at the quick stats below, but there is also an infographic as well.   Key findings from the report include: • 76% of consumers will abandon a website if it’s not optimized for mobile browsing • Over 30% simply won’t bother trying to use a brand’s non-optimized site, or turn to a competitor instead • Search is the most popular...

Phablet Size Does Matter?

Posted by on Jun 30, 2013 in Mobile | 0 comments

Since 2011 Phablet sales have been on the rise, this is according to Idealo.co.uk‘s new data on the ever controversial Phablet market. A Phablet, for those of you who don’t know: are smartphones, which have a screen measuring between five and seven inches in diameter. (By Idealo’s standards). Idealo survey results show not only has there has been a steady increase in the sale of phablets since 2011; but the screen size of devices has also shown demand for larger screens with substantial growth over the last few years. Overall there has been a 501% increase in clicks on phablets since May 2012, with a steady influx of phablets...

Build Brand Engagement with Mobile Apps [INFOGRAPHIC]

Posted by on Jun 28, 2013 in Apps, Marketing, Mobile | 2 comments

Thanks to to the folks at Mary Meeker’s earlier this week, it was reported taht smartphone users now check their phones on average of 150 times per day.  With $1 billion spent on mobile marketing in 2012, that figure is expected to double this year (in 2013), and shows no sign of slowing down thereafter.   As for marketers trying to determine what percentage of their advertising and media budget should be devoted to mobile app advertising, Fiksu had created a helpful infographic that showcases how traditional metrics like “CPM” and “CPC” stack up against the more known, more utilized “PPC” and other advertising mediums.  Having analyzed more than...

Explosion in Mobile Video [INFOGRAPHIC]

Posted by on Jun 23, 2013 in Mobile | 0 comments

As if I need to tell you how fast mobile video is growing. I will any way. thanks to the mobile internet specialists over at Skyfire, we’ve been brought this very cool infographic. The question is: “Who’s in Charge of Managing the Mobile Video Deluge?” Skyfire’s infographic observes different ways in which mobile operators and content publishers view video traffic. More in the Infographic...

Chartboost Brings Developers Together Through Groups

Posted by on Jun 21, 2013 in Apps, Marketing, Mobile | 0 comments

Today mobile game monetization platform Chart Boost has come up with a new feature to help Developers promote each-other’s titles. The new “Groups” feature will allow multiple developers to partner up and select based a wide variety of choices that include: country, incubator, language, and more. The SF based company has already built a network that incorporates 16,000 games and 8 billion ad impressions per month. This all started when they began facilitating advertising trades between mobile game makers and helping developers cross-promote titles within their own network of apps. Earning revenue by selling inventory. CEO Maria Alegre went on to say: “the company started receiving feedback that groups...

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