Posted by ksteineman on Jan 16, 2013 in Apps, Mobile |
You remember a few days ago, or late last week when RIM tried to bribe developers $100 for every app that was approved? Well, it looks like it’ working. Their incentivized online ‘port-a-thon’ hosted by RIM has seen more than 15,000 apps submitted for BlackBerry 10 in just 37.5 hours (just under 2 days). Alec Saunders RIMs VP of developer relations noted that while there were 15,000 apps submitted not all of them were likely to pass RIM’s vetting process. Given, if they were to give away the $100 to all the 15,000 developers that would be $1.5 million, maybe more depending on other variables. Sure pundits say this...
Posted by ksteineman on Jan 16, 2013 in Android News, Mobile |
We’re going to jump right into the deep end today. The differentiations about ranking on Google Play vs Ranking on Apple. This article is based on an interview that had been conducted with the folks from W3i and Nate Dykstra. First question: How do Google Play’s and Apple’s ranking algorithms vary? The key in Google Play is quality. Having taken a lot of heat in their early days for having apps that were extremely lacking in regards to quality; this method allows them to hold developers accountable if the want to see success on the platform. Google Plays ranking algorithm seems a lot more calculated than Apple’s seeing as they...
Posted by ksteineman on Jan 15, 2013 in Mobile |
We live in a Mobile World. A Mobile Life. Living one “Mobile Minute” at a time. So it’s not wonder that more and more mobile jobs are being created, but what exactly is the breakdown on that any way? Well, today – thanks to the folks at Antenna who have created a nice infographic, you can consume it a little more easily ;). ...
Posted by ksteineman on Jan 15, 2013 in Mobile |
So you better fill yourself in by understanding the latest for what opportunities are available to you for porting your iOS or Android game and services to boost your success. So what opportunity is there, really? Let’s talk installs. Last week at CES (Jan 8th to be exact) Microsoft revealed that they have sold 60 Million copies of windows 8 since their release in October. In their first 2 months alone, they’ve also surpassed 100 million app downloads. When it comes to monetization, Microsoft is leveraging its huge bank of credit card accounts built through Xbox live memberships, Zune (yes remember that device?), etc.. Additionally, Microsoft has their own...
Posted by ksteineman on Jan 14, 2013 in Apps, Mobile |
“Our checks at CES indicate Apple will release the iPad 5 and the second-generationiPad mini this March. The iPad 5 is expected to be lighter and thinner than the iPad 4 that was released in October, while the form factor of the iPad mini should be similar to the first generation iPad mini that debuted in October.” said analyst Brian White of Topeka Capital after having gained his insights over the past week from sources at the CES event. Needless to say, updates to both the iPad and iPad mini in march would demonstrate a very agressive update cycle for Apple, who generally updates their iOS devices on a yearly schedule. AND...
Posted by ksteineman on Jan 14, 2013 in Apps, Mobile |
For those times when you want to ‘Bust a Cap..tion’ The AppFlixion Group, whose first iPhone app (Bust A Caption) hit the AppStore on January 12th, 2013. Features of the app include image overlay captions (sometimes known as stamps), standard text overlay captions, social media sharing on Facebook and Twitter and a friendly user interface. The application is customized to and currently running on the iPhone iOS 5.1 with an iPad version currently in development. “We’re excited about the release of our first app and the future of The AppFlixion Group. Our company specializes in high-quality, entertainment apps. We just love to make people laugh. That’s what we’re...
Posted by ksteineman on Jan 12, 2013 in Apps, Mobile |
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Posted by ksteineman on Jan 11, 2013 in Apps, Mobile |
Let’s dive right into this today. The topic is: Using Virtual Currencies in your game to maximize revenue. Rewarding your users: Using different types of currency allows you to stimulate the games economy as well as the users experience when completing challenging task for instance, you could distribute a type of ‘standard’ currency. Whereas ‘premium’ currency could only be obtained by spending actual money. An example of types of currency you could distribute are: Gold Silver Bronze Simplifying the Sale: If a player attempts to make a purchase but lacks the currency needed, be sure to always provide them the option to purchase more virtual currency....
Posted by ksteineman on Jan 10, 2013 in Android News, Apps, iOS Updates, Mobile |
Some interesting stats were released this morning by the folks over at Localytics. In summation, the Galaxy S II and Galaxy S III were the top two android devices. Over Christmas however, the Kindle Fire HD 7″ exploded in market share with 322% (compared to 8.7% and 8.5% for the previous Galaxy S’s). Of iDevices, The iPad 2 proved to be the most popular among consumers with 49% adoption. As for iPhones, the iPhone 4S still has 2x (40%) share over iPhone 5(18%) while the iPhone 4 is not far behind with 36%, and 6% of people still using the iPhone 3GS. All in all,...
Posted by ksteineman on Jan 10, 2013 in Apple, Apps, iOS Updates, Mobile |
“Beginning January 9, app screenshots will be locked in iTunes Connect once your app has been approved. New screenshots may be uploaded when you submit a binary for an update to an existing app or a new app.” Apple’s newest update (as of Today) in a nutshell: means that the screenshot pictures you upload with your app, are going to be the one’s thay stay there. Yes, that means no updating screenshots for different seasons, newer updates, etc.. Evidently this is in an attempt to stop developers whose aim is to scam people into downloading their app under the premise of the users believing it is is another app. This...